Announcement of Selected Proposal SEAQIM Research Grants 2021

ANNOUNCEMENT OF SELECTED PROPOSAL

SEAQiM Research Grants 2021

SEAMEO Regional Centre for QITEP in Mathematics is pleased to announce the 15 selected proposals to receive SEAQiM Research Grants 2021.

No

Name

Institution

Title of Research

1

Agus Setio

SMP Negeri 1 Tirtoyudo

Students Creativity Profiles in Constructing Shiny Geometric Shapes Using 4dframe for Indonesia Independent Day Celebration

2

Debo Simbolon

SMP Swasta Wirahusada Medan

How Project STEAM Makes Katuktak in Developing Children’s Creativity and Critical Thinking

3

Dwi Suprianto

SMP Negeri 2 Kota Blitar

STEAM Learning Using 4D Frame Media in Increasing Motivation and Creativity Thinking in Mathematics Lesson For 8th Grades Junior High School 2 Blitar

4

Eti Herawati

SMP Negeri Satu Atap 2 Krangkeng Indramayu

Mini Garden Immune Booster Digital QR Code Assisted 4DFrame

5

Ika Kartika

SMP Islam Sabilillah Malang

Application of Learning Through STEAM-Based Scientific Approach assisted by 4D Frame to increase Learning Creativity for Number Pattern Materials in Class VIII

6

Joko Hariaji

SMP Negeri 1 Peureulak

Improving Multi Literacy Ability Through STEAM Learning Assisted by 4D Frame + BS For Students Of Junior High School

7

Kristinawati

SMP Negeri 2 Salatiga

Communications And Critical Thinking Skills In a STEAM Project “The Sets in a Zoo”: A Case Study

8

Laili Khairi

Teuku Nyak Arif Fatih Bilingual School

The Effect Of STEAM Education On Secondary School Students’ Design Thinking Mindset and Attitude Towards Sustainable Development

9

Ni Made Anita Wijaya

SMP Taman Rama Jimbaran

STEAM Approach To Increase Activeness and Motivation Learning Using 4dframe in Grade 7 Smp Taman Rama Jimbaran

10

Novi Purnama Sari

SMP Negeri 4 Palembang

The Effects Of STEAM Approach In The Context Of Palembang Cultural Heritage By Using 4D Frame on Students’ Attitude Towards Mathematics

11

Nuha Fazlussalam

IIS PSM Magetan

Development of Learning Kit With Open Ended-STEAM Approach Using 4dframe Media to Improve Mathematical Creative Thinking Ability

12

Rio Mardani

SMP Negeri 8 Batam

The Effect Of Using STEAM + 4Dframe Learning on Developing Student’s Computational Thinking Skills

13

Syakti P Sriyansyah

Global Prestasi School

Improving Secondary Students’ Mathematical Literacy on The Fishing Traps Theme Through A 4d-Frame Assisted STEAM Activities in The Problem-Based Instruction

14

Tantan Sutandi

SMP Negeri 2 Ciamis

Fostering The Students’ Higher-Order Thinking Skills Through Steam Integrated Project-Based Learning in The Context of A Windmill-Powered House

15

Tri Ratnaningsih

SMP Negeri 3 Arjasa

Students’ Perception of Learning Mathematics with STEAM Approach Using 4DFrame

>> click here to download pdf version <<

Further assistance will be provided via WhatsApp.

For more information, the selected participants may reach Mr. Yoga (0877 3640 1193 – WA).

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